We're not dealing with cultures that are far apart and therefore, of course, they also look like each other, and sometimes it could be a little confusing, the same being true in the menus. On the one hand, one might say that the general visual realisation of each faction and area is as it should be, but our experience was that it could be difficult to differentiate between locations, factions, and units. In particular, siege battles have been given special treatment CA has been able to create unique fortresses for each city. Of course the environment doesn't vary much in terms of climate, but instead CA has focused on building lots of varied battlefields. Perhaps it's a bit smaller than the one in Attila, but at a glance, we think it's close thanks to the fact that there are lots of provinces to conquer. The strategic map that all players of Total War are familiar with is similar to what we've seen before, however, even though the game only takes place in Britain, the map isn't small. In spite of the charm, we found it a bit 'cartoony', a bit too cute for the bloodbath that subsequently plays out. This small background story is presented in a charming little intro sequence a little cartoon film presented in an artistic style inspired by the era. Mide, for example, is a small Celtic clan in central Ireland, and they think that it's time for them to call themselves rulers of the Emerald Isle and appoint their own king. Creative Assembly, however, assures those who played Attila that Thrones of Britannia is not just an expansion at full price, but a game that extends the series' mechanics as well as offering a lot of new content. This first Saga focuses on the conflicts around 878 CE, as it's a period where there were several key players, but it's also a time that's currently popular thanks to television and films giving us a fresh perspective on events. It's a concept whereby the focal point is narrowed from major conflicts down to regional wars, where key moments could lead to many different outcomes. Creative Assembly took this decision as they had lots of different ideas that were based in and around the period of history encompassing the events of Attila, so there was no need to start from scratch, and thus the concept for Total War Saga was forged. Thrones of Britannia is a bit different than what we're used to seeing from the series, as it's not an extension of an existing game, but rather builds on the basic formula and engine of Total War: Attila. It's the time of Alfred the Great and the sons of Ragnar Lodbrok that forms the framework for Creative Assembly's latest Total War game. Around the year 878 CE, however, the status quo was cracked wide open when a series of events unfolded that would eventually shape a number of smaller kingdoms into what we now call England. These raids took place to such an extent that the Danes managed to grow very powerful, targeting weaker dynasties and expanding their influence on the island. In the years leading up to this date with destiny, Vikings had been raiding the British coast with increasing confidence, using their uniquely designed boats to penetrate further and further inland. In 878 CE the Danes were a true power in the lands that would eventually become England.
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